The gradient sphere on the left controls the shadows and their directions, they can be changed by moving the mouse on it and richg-clicking for additional settings. They can also work as reference depending on the type of character you want to go for in terms of general shading for the final coloring of your drawing. These materials are purely visual and only affect the way your avatar looks into the scene. With DesignDoll you can also change the materials of the model with the Effects window hidden by default, click on the arrow right under the viewport to display it.
The second menu (sliders icon) loads the entire skeleton set on see-through and you can select each visible bone to activate additional controllers for a better shaping on all body areas, while the third set (hand icon) is specifically made to have a better control over the finger length and thickness. The first one (leaf icon) will load rotation controllers over the avatar that you can select to enlarge specific areas or change their height.
The program offers different designs for the head, body structure and muscle control.įor the manual edits you need to open the third menu from the Model category (magnifying glass icon) and select one of the three settings from the lower panel. Next to the Model setting in the right panel you will find a few categories implemented to modify the figure as you want it the fourth button will open the selection menu for shapes that you can turn on or off using the circular sliders and even mix together with other presets. The program already comes with different presets for male and female that you can select to customize the avatar, but you can also shape the body and head manually by adjusting the bones and their width/length.